AI Insights · Timothy · September 2021
Top Platformer Games on Android in Tunisia Q3 2021
Discover the performance of the top 5 platformer games on the Android platform in Tunisia during Q3 2021, featuring trends in downloads, active users, and revenue.
Performance of Top 5 Platformer Games on Android in Tunisia for Q3 2021
In the third quarter of 2021, the top platformer games on Android in Tunisia showed diverse trends in weekly downloads, active users, and revenues. Here’s a closer look at how each game performed, based on data from Sensor Tower.
Subway Surfers
Subway Surfers saw a notable fluctuation in weekly downloads, starting at around 17K and peaking at nearly 30K in early August before declining to about 18K by the end of September. The game's weekly active users followed a similar trend, rising from approximately 196K to a peak of around 245K in late August, before settling at 233K by the end of the quarter. In terms of weekly revenue, it remained minimal throughout the quarter but saw a slight increase in September, reaching a peak of $23.
Doll Designer
Doll Designer experienced a significant jump in weekly downloads, starting from just 59 at the beginning of July and reaching a high of approximately 23K by the end of the month. However, downloads gradually decreased to about 7K by the end of September. The weekly active users mirrored this trend, starting from 58 and peaking at around 35K in mid-September, before decreasing to 21K. The game did not generate any revenue during this period.
Stack Ball - Crash Platforms
Stack Ball - Crash Platforms maintained a steady performance in weekly downloads, beginning at around 5K and peaking at approximately 18K by the end of August, before declining to about 6K in late September. The weekly active users showed a similar upward trend, starting at 87K and reaching a high of 152K at the end of August, before decreasing to 107K by the end of the quarter. No revenue was generated during this period.
Hair Challenge
Hair Challenge's weekly downloads fluctuated, starting at around 14K and peaking at approximately 17K in early August, before gradually declining to about 8K by the end of September. The weekly active users showed a significant increase from around 48K at the beginning of the quarter to a peak of 64K in early August, before decreasing to 46K by the end of September. There was no revenue recorded for this game during the quarter.
Ball Run 2048: merge number
Ball Run 2048: merge number saw a varied trend in weekly downloads, starting at around 11K, peaking at approximately 18K in early September, and then dropping to about 3K by the end of the quarter. The weekly active users followed suit, rising from around 38K to a peak of 73K in early September, before declining to 29K by the end of September. The game did not generate any revenue during this period.
These trends highlight the dynamic nature of the mobile gaming market in Tunisia. For more detailed insights and data, visit Sensor Tower.